use crsn::asm::data::{Rd, RdObj, Wr};
#[derive(Clone, Debug, Eq, PartialEq)]
pub enum ScreenOp {
ScreenInit {
width: Rd,
height: Rd,
},
SetPixel {
x: Rd,
y: Rd,
color: Rd,
Blit {
force: Rd,
SetOpt {
opt: Rd,
val: Rd,
}