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57 lines
1.4 KiB
57 lines
1.4 KiB
#include "luavgl.h"
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#include "private.h"
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#include <src/widgets/lv_switch.h>
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static int luavgl_switch_create(lua_State *L) {
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return luavgl_obj_create_helper(L, lv_switch_create);
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}
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LUALIB_API int luavgl_switch_set_property_kv(lua_State *L, void *data) {
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lv_obj_t *obj = data;
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/* switches only use base properties */
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int ret = luavgl_obj_set_property_kv(L, obj);
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if (ret != 0) {
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debug("unkown property for switch.\n");
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}
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return ret;
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}
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static int luavgl_switch_set(lua_State *L) {
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lv_obj_t *obj = luavgl_to_obj(L, 1);
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if (!lua_istable(L, -1)) {
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luaL_error(L, "expect a table on 2nd para.");
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return 0;
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}
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luavgl_iterate(L, -1, luavgl_switch_set_property_kv, obj);
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return 0;
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}
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static int luavgl_switch_enabled(lua_State *L) {
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lv_obj_t *obj = luavgl_to_obj(L, 1);
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lua_pushboolean(L, lv_obj_has_state(obj, LV_STATE_CHECKED));
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return 1;
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}
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static int luavgl_switch_tostring(lua_State *L) {
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lv_obj_t *obj = luavgl_to_obj(L, 1);
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lua_pushfstring(L, "lv_switch:%p", obj);
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return 1;
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}
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static const luaL_Reg luavgl_switch_methods[] = {
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{"set", luavgl_switch_set},
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{"enabled", luavgl_switch_enabled},
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{NULL, NULL},
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};
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static void luavgl_switch_init(lua_State *L) {
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luavgl_obj_newmetatable(L, &lv_switch_class, "lv_switch",
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luavgl_switch_methods);
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lua_pushcfunction(L, luavgl_switch_tostring);
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lua_setfield(L, -2, "__tostring");
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lua_pop(L, 1);
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}
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