#pragma once #include #include #include #include "ff.h" #include "span.hpp" #include "audio_element.hpp" #include "codec.hpp" namespace audio { /* * An audio element that accepts various kinds of encoded audio streams as * input, and converts them to uncompressed PCM output. */ class AudioDecoder : public IAudioElement { public: AudioDecoder(); ~AudioDecoder(); auto SetInputBuffer(MessageBufferHandle_t*) -> void; auto SetOutputBuffer(MessageBufferHandle_t*) -> void; auto StackSizeBytes() const -> std::size_t override { return 8196; }; auto ProcessStreamInfo(const StreamInfo& info) -> cpp::result override; auto ProcessChunk(const cpp::span& chunk) -> cpp::result override; auto ProcessIdle() -> cpp::result override; AudioDecoder(const AudioDecoder&) = delete; AudioDecoder& operator=(const AudioDecoder&) = delete; private: std::unique_ptr current_codec_; std::optional stream_info_; std::byte* raw_chunk_buffer_; cpp::span chunk_buffer_; }; } // namespace audio