/* * Copyright 2023 jacqueline * * SPDX-License-Identifier: GPL-3.0-only */ #pragma once #include #include "core/lv_obj.h" #include "core/lv_obj_tree.h" #include "lvgl.h" namespace ui { class Screen { public: Screen() : root_(lv_obj_create(NULL)) {} virtual ~Screen() { lv_obj_del(root_); } auto root() -> lv_obj_t* { return root_; } protected: lv_obj_t* const root_; }; } // namespace ui