/* * Copyright 2023 jacqueline * * SPDX-License-Identifier: GPL-3.0-only */ #pragma once #include #include #include #include "track.hpp" namespace audio { /* * Owns and manages a complete view of the playback queue. Includes the * currently playing track, a truncated list of previously played tracks, and * all future tracks that have been queued. * * In order to not use all of our memory, this class deals strictly with track * ids. Consumers that need more data than this should fetch it from the * database. * * Instances of this class are broadly safe to use from multiple tasks; each * method represents an atomic operation. No guarantees are made about * consistency between calls however. For example, there may be data changes * between consecutive calls to AddNext() and GetUpcoming(); */ class TrackQueue { public: TrackQueue(); /* Returns the currently playing track. */ auto GetCurrent() const -> std::optional; /* Returns, in order, tracks that have been queued to be played next. */ auto GetUpcoming(std::size_t limit) const -> std::vector; /* * Enqueues a track, placing it immediately after the current track and * before anything already queued. * * If there is no current track, the given track will begin playback. */ auto AddNext(database::TrackId) -> void; auto AddNext(const std::vector&) -> void; /* * Enqueues a track, placing it the end of all enqueued tracks. * * If there is no current track, the given track will begin playback. */ auto AddLast(database::TrackId) -> void; auto AddLast(const std::vector&) -> void; /* * Advances to the next track in the queue, placing the current track at the * front of the 'played' queue. */ auto Next() -> void; auto Previous() -> void; /* * Removes all tracks from all queues, and stops any currently playing track. */ auto Clear() -> void; /* * Removes a specific track from the queue of upcoming tracks. Has no effect * on the currently playing track. */ auto RemoveUpcoming(database::TrackId) -> void; TrackQueue(const TrackQueue&) = delete; TrackQueue& operator=(const TrackQueue&) = delete; private: mutable std::mutex mutex_; std::deque played_; std::deque upcoming_; std::optional current_; }; } // namespace audio