/* * Copyright 2023 jacqueline * * SPDX-License-Identifier: GPL-3.0-only */ #pragma once #include #include #include #include #include "audio_events.hpp" #include "battery.hpp" #include "bindey/property.h" #include "db_events.hpp" #include "gpios.hpp" #include "lua_thread.hpp" #include "lvgl_task.hpp" #include "model_playback.hpp" #include "model_top_bar.hpp" #include "nvs.hpp" #include "relative_wheel.hpp" #include "screen_playing.hpp" #include "screen_settings.hpp" #include "service_locator.hpp" #include "tinyfsm.hpp" #include "display.hpp" #include "encoder_input.hpp" #include "modal.hpp" #include "screen.hpp" #include "storage.hpp" #include "system_events.hpp" #include "touchwheel.hpp" #include "track.hpp" #include "track_queue.hpp" #include "ui_events.hpp" namespace ui { class UiState : public tinyfsm::Fsm { public: static auto InitBootSplash(drivers::IGpios&) -> bool; virtual ~UiState() {} static auto current_screen() -> std::shared_ptr { return sCurrentScreen; } virtual void entry() {} virtual void exit() {} /* Fallback event handler. Does nothing. */ void react(const tinyfsm::Event& ev) {} void react(const system_fsm::BatteryStateChanged&); void react(const audio::PlaybackStarted&); void react(const audio::PlaybackFinished&); void react(const audio::PlaybackUpdate&); void react(const audio::QueueUpdate&); virtual void react(const system_fsm::KeyLockChanged&); virtual void react(const internal::RecordSelected&) {} virtual void react(const internal::IndexSelected&) {} virtual void react(const internal::BackPressed&) {} virtual void react(const internal::ShowNowPlaying&){}; virtual void react(const internal::ShowSettingsPage&){}; virtual void react(const internal::ModalCancelPressed&) { sCurrentModal.reset(); } virtual void react(const internal::ModalConfirmPressed&) { sCurrentModal.reset(); } virtual void react(const internal::OnboardingNavigate&) {} void react(const internal::ControlSchemeChanged&); virtual void react(const internal::ReindexDatabase&){}; virtual void react(const database::event::UpdateStarted&){}; virtual void react(const database::event::UpdateProgress&){}; virtual void react(const database::event::UpdateFinished&){}; virtual void react(const system_fsm::DisplayReady&) {} virtual void react(const system_fsm::BootComplete&) {} virtual void react(const system_fsm::StorageMounted&) {} virtual void react(const system_fsm::BluetoothDevicesChanged&) {} protected: void PushScreen(std::shared_ptr); int PopScreen(); static std::unique_ptr sTask; static std::shared_ptr sServices; static std::unique_ptr sDisplay; static std::shared_ptr sInput; static std::stack> sScreens; static std::shared_ptr sCurrentScreen; static std::shared_ptr sCurrentModal; static std::shared_ptr sLua; static std::weak_ptr bluetooth_screen_; static models::Playback sPlaybackModel; static models::TopBar sTopBarModel; }; namespace states { class Splash : public UiState { public: void exit() override; void react(const system_fsm::BootComplete&) override; void react(const system_fsm::StorageMounted&) override; using UiState::react; }; class Lua : public UiState { public: void entry() override; void exit() override; void react(const internal::IndexSelected&) override; void react(const internal::ShowNowPlaying&) override; void react(const internal::ShowSettingsPage&) override; using UiState::react; }; class Onboarding : public UiState { public: void entry() override; void react(const internal::OnboardingNavigate&) override; using UiState::react; private: uint8_t progress_; bool has_formatted_; }; class Browse : public UiState { public: void entry() override; void react(const internal::RecordSelected&) override; void react(const internal::BackPressed&) override; void react(const internal::ShowNowPlaying&) override; void react(const internal::ShowSettingsPage&) override; void react(const internal::ReindexDatabase&) override; void react(const system_fsm::BluetoothDevicesChanged&) override; using UiState::react; }; class Playing : public UiState { public: void entry() override; void exit() override; void react(const internal::BackPressed&) override; using UiState::react; }; class Indexing : public UiState { public: void entry() override; void exit() override; void react(const database::event::UpdateStarted&) override; void react(const database::event::UpdateProgress&) override; void react(const database::event::UpdateFinished&) override; using UiState::react; }; class FatalError : public UiState {}; } // namespace states } // namespace ui