/* * Copyright 2023 jacqueline * * SPDX-License-Identifier: GPL-3.0-only */ #include "ui_fsm.hpp" #include #include "audio_fsm.hpp" #include "battery.hpp" #include "core/lv_obj.h" #include "misc/lv_gc.h" #include "audio_events.hpp" #include "display.hpp" #include "event_queue.hpp" #include "gpios.hpp" #include "lvgl_task.hpp" #include "modal_confirm.hpp" #include "nvs.hpp" #include "relative_wheel.hpp" #include "screen.hpp" #include "screen_menu.hpp" #include "screen_playing.hpp" #include "screen_settings.hpp" #include "screen_splash.hpp" #include "screen_track_browser.hpp" #include "source.hpp" #include "system_events.hpp" #include "touchwheel.hpp" #include "track_queue.hpp" #include "ui_events.hpp" #include "wheel_encoder.hpp" #include "widget_top_bar.hpp" namespace ui { static constexpr char kTag[] = "ui_fsm"; static const std::size_t kRecordsPerPage = 15; std::unique_ptr UiState::sTask; std::shared_ptr UiState::sServices; std::unique_ptr UiState::sDisplay; std::shared_ptr UiState::sEncoder; std::stack> UiState::sScreens; std::shared_ptr UiState::sCurrentScreen; std::shared_ptr UiState::sCurrentModal; auto UiState::InitBootSplash(drivers::IGpios& gpios) -> bool { // Init LVGL first, since the display driver registers itself with LVGL. lv_init(); sDisplay.reset(drivers::Display::Create(gpios, drivers::displays::kST7735R)); if (sDisplay == nullptr) { return false; } sCurrentScreen.reset(new screens::Splash()); sTask.reset(UiTask::Start()); return true; } void UiState::PushScreen(std::shared_ptr screen) { if (sCurrentScreen) { sScreens.push(sCurrentScreen); } sCurrentScreen = screen; UpdateTopBar(); } void UiState::PopScreen() { if (sScreens.empty()) { return; } sCurrentScreen = sScreens.top(); sScreens.pop(); UpdateTopBar(); } void UiState::react(const system_fsm::KeyLockChanged& ev) { sDisplay->SetDisplayOn(ev.falling); sTask->SetInputDevice(ev.falling ? sEncoder : std::shared_ptr()); } void UiState::react(const system_fsm::BatteryStateChanged&) { UpdateTopBar(); } void UiState::UpdateTopBar() { auto battery_state = sServices->battery().State(); bool has_queue = sServices->track_queue().GetCurrent().has_value(); bool is_playing = audio::AudioState::is_in_state(); widgets::TopBar::State state{ .playback_state = widgets::TopBar::PlaybackState::kIdle, .battery_percent = static_cast( battery_state.has_value() ? battery_state->percent : 100), .is_charging = !battery_state.has_value() || battery_state->is_charging, }; if (has_queue) { state.playback_state = is_playing ? widgets::TopBar::PlaybackState::kPlaying : widgets::TopBar::PlaybackState::kPaused; } if (sCurrentScreen) { sCurrentScreen->UpdateTopBar(state); } } namespace states { void Splash::exit() { if (sDisplay != nullptr) { sDisplay->SetDisplayOn( sServices->gpios().Get(drivers::IGpios::Pin::kKeyLock)); } } void Splash::react(const system_fsm::BootComplete& ev) { sServices = ev.services; // The system has finished booting! We now need to prepare to show real UI. // This basically just involves reading and applying the user's preferences. lv_theme_t* base_theme = lv_theme_basic_init(NULL); lv_disp_set_theme(NULL, base_theme); themes::Theme::instance()->Apply(); sDisplay->SetBrightness(sServices->nvs().ScreenBrightness().get()); auto touchwheel = sServices->touchwheel(); if (touchwheel) { auto relative_wheel = std::make_unique(**touchwheel); sEncoder = std::make_shared(std::move(relative_wheel)); sTask->SetInputDevice(sEncoder); } else { ESP_LOGE(kTag, "no input devices initialised!"); } transit(); } void Browse::entry() {} void Browse::react(const system_fsm::StorageMounted& ev) { auto db = sServices->database().lock(); if (!db) { // TODO(jacqueline): Hmm. return; } PushScreen(std::make_shared(db->GetIndexes())); } void Browse::react(const internal::ShowNowPlaying& ev) { transit(); } void Browse::react(const internal::ShowSettingsPage& ev) { std::shared_ptr screen; switch (ev.page) { case internal::ShowSettingsPage::Page::kRoot: screen.reset(new screens::Settings()); break; case internal::ShowSettingsPage::Page::kBluetooth: screen.reset(new screens::Bluetooth()); break; case internal::ShowSettingsPage::Page::kHeadphones: screen.reset(new screens::Headphones()); break; case internal::ShowSettingsPage::Page::kAppearance: screen.reset(new screens::Appearance(sServices->nvs(), *sDisplay)); break; case internal::ShowSettingsPage::Page::kInput: screen.reset(new screens::InputMethod()); break; case internal::ShowSettingsPage::Page::kStorage: screen.reset(new screens::Storage()); break; case internal::ShowSettingsPage::Page::kFirmwareUpdate: screen.reset(new screens::FirmwareUpdate()); break; case internal::ShowSettingsPage::Page::kAbout: screen.reset(new screens::About()); break; } if (screen) { PushScreen(screen); } } void Browse::react(const internal::RecordSelected& ev) { auto db = sServices->database().lock(); if (!db) { return; } auto record = ev.page->values().at(ev.record); if (record.track()) { ESP_LOGI(kTag, "selected track '%s'", record.text()->c_str()); auto& queue = sServices->track_queue(); queue.Clear(); queue.IncludeLast(std::make_shared( sServices->database(), ev.initial_page, 0, ev.page, ev.record)); transit(); } else { ESP_LOGI(kTag, "selected record '%s'", record.text()->c_str()); auto cont = record.Expand(kRecordsPerPage); if (!cont) { return; } auto query = db->GetPage(&cont.value()); std::string title = record.text().value_or("TODO"); PushScreen(std::make_shared( sServices->database(), title, std::move(query))); } } void Browse::react(const internal::IndexSelected& ev) { auto db = sServices->database().lock(); if (!db) { return; } ESP_LOGI(kTag, "selected index %s", ev.index.name.c_str()); auto query = db->GetTracksByIndex(ev.index, kRecordsPerPage); PushScreen(std::make_shared( sServices->database(), ev.index.name, std::move(query))); } void Browse::react(const internal::BackPressed& ev) { PopScreen(); } static std::shared_ptr sPlayingScreen; void Playing::entry() { sPlayingScreen.reset( new screens::Playing(sServices->database(), sServices->track_queue())); PushScreen(sPlayingScreen); } void Playing::exit() { sPlayingScreen.reset(); PopScreen(); } void Playing::react(const audio::PlaybackStarted& ev) { UpdateTopBar(); sPlayingScreen->OnTrackUpdate(); } void Playing::react(const audio::PlaybackUpdate& ev) { sPlayingScreen->OnPlaybackUpdate(ev.seconds_elapsed, ev.seconds_total); } void Playing::react(const audio::PlaybackFinished& ev) { UpdateTopBar(); } void Playing::react(const audio::QueueUpdate& ev) { sPlayingScreen->OnQueueUpdate(); } void Playing::react(const internal::BackPressed& ev) { transit(); } } // namespace states } // namespace ui FSM_INITIAL_STATE(ui::UiState, ui::states::Splash)