/* * Copyright 2023 jacqueline * * SPDX-License-Identifier: GPL-3.0-only */ #pragma once #include #include #include "audio_events.hpp" #include "battery.hpp" #include "gpios.hpp" #include "lvgl_task.hpp" #include "nvs.hpp" #include "relative_wheel.hpp" #include "screen_playing.hpp" #include "service_locator.hpp" #include "tinyfsm.hpp" #include "display.hpp" #include "modal.hpp" #include "screen.hpp" #include "storage.hpp" #include "system_events.hpp" #include "touchwheel.hpp" #include "track_queue.hpp" #include "ui_events.hpp" #include "wheel_encoder.hpp" namespace ui { class UiState : public tinyfsm::Fsm { public: static auto InitBootSplash(drivers::IGpios&) -> bool; virtual ~UiState() {} static auto current_screen() -> std::shared_ptr { return sCurrentScreen; } virtual void entry() {} virtual void exit() {} /* Fallback event handler. Does nothing. */ void react(const tinyfsm::Event& ev) {} virtual void react(const system_fsm::BatteryStateChanged&); virtual void react(const audio::PlaybackStarted&); virtual void react(const audio::PlaybackFinished&); virtual void react(const audio::PlaybackUpdate&) {} virtual void react(const audio::QueueUpdate&) {} virtual void react(const system_fsm::KeyLockChanged&); virtual void react(const internal::RecordSelected&) {} virtual void react(const internal::IndexSelected&) {} virtual void react(const internal::BackPressed&) {} virtual void react(const internal::ShowNowPlaying&){}; virtual void react(const internal::ShowSettingsPage&){}; virtual void react(const internal::ModalCancelPressed&) { sCurrentModal.reset(); } virtual void react(const internal::ModalConfirmPressed&) { sCurrentModal.reset(); } virtual void react(const system_fsm::DisplayReady&) {} virtual void react(const system_fsm::BootComplete&) {} virtual void react(const system_fsm::StorageMounted&) {} protected: void PushScreen(std::shared_ptr); void PopScreen(); void UpdateTopBar(); static std::unique_ptr sTask; static std::shared_ptr sServices; static std::unique_ptr sDisplay; static std::shared_ptr sEncoder; static std::stack> sScreens; static std::shared_ptr sCurrentScreen; static std::shared_ptr sCurrentModal; }; namespace states { class Splash : public UiState { public: void exit() override; void react(const system_fsm::BootComplete&) override; void react(const system_fsm::BatteryStateChanged&) override{}; using UiState::react; }; class Onboarding : public UiState { public: void entry() override; using UiState::react; }; class Browse : public UiState { void entry() override; void react(const internal::RecordSelected&) override; void react(const internal::IndexSelected&) override; void react(const internal::BackPressed&) override; void react(const internal::ShowNowPlaying&) override; void react(const internal::ShowSettingsPage&) override; void react(const system_fsm::StorageMounted&) override; using UiState::react; }; class Playing : public UiState { void entry() override; void exit() override; void react(const internal::BackPressed&) override; void react(const audio::PlaybackStarted&) override; void react(const audio::PlaybackUpdate&) override; void react(const audio::PlaybackFinished&) override; void react(const audio::QueueUpdate&) override; using UiState::react; }; class FatalError : public UiState {}; } // namespace states } // namespace ui