#pragma once #include #include #include #include #include "chunk.hpp" #include "ff.h" #include "span.hpp" #include "audio_element.hpp" #include "codec.hpp" #include "stream_info.hpp" namespace audio { /* * An audio element that accepts various kinds of encoded audio streams as * input, and converts them to uncompressed PCM output. */ class AudioDecoder : public IAudioElement { public: AudioDecoder(); ~AudioDecoder(); auto Process(std::vector* inputs, MutableStream* output) -> void override; AudioDecoder(const AudioDecoder&) = delete; AudioDecoder& operator=(const AudioDecoder&) = delete; private: std::unique_ptr current_codec_; std::optional stream_info_; bool has_set_stream_info_; bool has_samples_to_send_; bool needs_more_input_; auto ProcessStreamInfo(const StreamInfo& info) -> bool; }; } // namespace audio