#include "luavgl.h" #include "private.h" #include static int luavgl_switch_create(lua_State *L) { return luavgl_obj_create_helper(L, lv_switch_create); } LUALIB_API int luavgl_switch_set_property_kv(lua_State *L, void *data) { lv_obj_t *obj = data; /* switches only use base properties */ int ret = luavgl_obj_set_property_kv(L, obj); if (ret != 0) { debug("unkown property for switch.\n"); } return ret; } static int luavgl_switch_set(lua_State *L) { lv_obj_t *obj = luavgl_to_obj(L, 1); if (!lua_istable(L, -1)) { luaL_error(L, "expect a table on 2nd para."); return 0; } luavgl_iterate(L, -1, luavgl_switch_set_property_kv, obj); return 0; } static int luavgl_switch_enabled(lua_State *L) { lv_obj_t *obj = luavgl_to_obj(L, 1); lua_pushboolean(L, lv_obj_has_state(obj, LV_STATE_CHECKED)); return 1; } static int luavgl_switch_tostring(lua_State *L) { lv_obj_t *obj = luavgl_to_obj(L, 1); lua_pushfstring(L, "lv_switch:%p", obj); return 1; } static const luaL_Reg luavgl_switch_methods[] = { {"set", luavgl_switch_set}, {"enabled", luavgl_switch_enabled}, {NULL, NULL}, }; static void luavgl_switch_init(lua_State *L) { luavgl_obj_newmetatable(L, &lv_switch_class, "lv_switch", luavgl_switch_methods); lua_pushcfunction(L, luavgl_switch_tostring); lua_setfield(L, -2, "__tostring"); lua_pop(L, 1); }