/* * Copyright 2023 jacqueline * * SPDX-License-Identifier: GPL-3.0-only */ #pragma once #include #include #include #include "audio_events.hpp" #include "database.hpp" #include "display.hpp" #include "fatfs_audio_input.hpp" #include "gpio_expander.hpp" #include "i2s_audio_output.hpp" #include "i2s_dac.hpp" #include "storage.hpp" #include "tinyfsm.hpp" #include "track.hpp" #include "system_events.hpp" namespace audio { class AudioState : public tinyfsm::Fsm { public: static auto Init(drivers::GpioExpander* gpio_expander, std::weak_ptr) -> bool; virtual ~AudioState() {} virtual void entry() {} virtual void exit() {} /* Fallback event handler. Does nothing. */ void react(const tinyfsm::Event& ev) {} void react(const system_fsm::StorageMounted&); void react(const system_fsm::KeyUpChanged&); void react(const system_fsm::KeyDownChanged&); virtual void react(const system_fsm::BootComplete&) {} virtual void react(const PlayTrack&) {} virtual void react(const PlayFile&) {} virtual void react(const PlaybackUpdate&) {} virtual void react(const InputFileOpened&) {} virtual void react(const InputFileFinished&) {} virtual void react(const AudioPipelineIdle&) {} protected: static drivers::GpioExpander* sGpioExpander; static std::shared_ptr sDac; static std::shared_ptr sPots; static std::weak_ptr sDatabase; static std::unique_ptr sFileSource; static std::unique_ptr sI2SOutput; static std::vector> sPipeline; typedef std::variant EnqueuedItem; static std::deque sTrackQueue; }; namespace states { class Uninitialised : public AudioState { public: void react(const system_fsm::BootComplete&) override; using AudioState::react; }; class Standby : public AudioState { public: void react(const InputFileOpened&) override; void react(const PlayTrack&) override; void react(const PlayFile&) override; using AudioState::react; }; class Playback : public AudioState { public: void entry() override; void exit() override; void react(const PlayTrack&) override; void react(const PlayFile&) override; void react(const PlaybackUpdate&) override; void react(const InputFileOpened&) override; void react(const InputFileFinished&) override; void react(const AudioPipelineIdle&) override; using AudioState::react; }; } // namespace states } // namespace audio