#pragma once #include #include "ff.h" #include "audio_element.hpp" #include "codec.hpp" namespace audio { /* * An audio element that accepts various kinds of encoded audio streams as * input, and converts them to uncompressed PCM output. */ class AudioDecoder : public IAudioElement { public: AudioDecoder(); ~AudioDecoder(); auto SetInputBuffer(MessageBufferHandle_t*) -> void; auto SetOutputBuffer(MessageBufferHandle_t*) -> void; auto ProcessStreamInfo(StreamInfo& info) -> cpp::result; auto ProcessChunk(uint8_t* data, std::size_t length) -> cpp::result; auto ProcessIdle() -> cpp::result; AudioDecoder(const AudioDecoder&) = delete; AudioDecoder& operator=(const AudioDecoder&) = delete; private: std::unique_ptr current_codec_; std::optional stream_info_; uint8_t* chunk_buffer_; }; } // namespace audio