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tangara-fw/src/audio/include/chunk.hpp

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#pragma once
#include <cstddef>
#include <cstdint>
#include <optional>
#include <string>
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#include "freertos/FreeRTOS.h"
#include "cbor.h"
#include "freertos/message_buffer.h"
#include "freertos/portmacro.h"
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#include "freertos/queue.h"
#include "result.hpp"
#include "span.hpp"
#include "stream_buffer.hpp"
namespace audio {
enum ChunkWriteResult {
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// Returned when the callback does not write any data.
CHUNK_WRITE_OKAY,
// Returned when the callback does not write any data.
CHUNK_OUT_OF_DATA,
// Returned when there is an error encoding a chunk header using cbor.
CHUNK_ENCODING_ERROR,
// Returned when max_wait expires without room in the stream buffer becoming
// available.
CHUNK_WRITE_TIMEOUT,
};
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class ChunkWriter {
public:
explicit ChunkWriter(StreamBuffer* buffer);
~ChunkWriter();
auto Reset() -> void;
auto GetLastMessage() -> cpp::span<std::byte>;
/*
* Invokes the given callback to receive data, breaks the received data up
* into chunks with headers, and writes those chunks to the given output
* stream.
*
* The callback will be invoked with a byte buffer and its size. The callback
* should write as much data as it can to this buffer, and then return the
* number of bytes it wrote. Return a value of 0 to indicate that there is no
* more input to read.
*/
auto WriteChunkToStream(std::function<size_t(cpp::span<std::byte>)> callback,
TickType_t max_wait) -> ChunkWriteResult;
private:
StreamBuffer* stream_;
std::size_t leftover_bytes_ = 0;
};
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enum ChunkReadResult {
CHUNK_READ_OKAY,
// Returned when the chunk was read successfully, but the consumer did not
// use all of the data.
CHUNK_LEFTOVER_DATA,
// Returned an error in parsing the cbor-encoded header.
CHUNK_DECODING_ERROR,
// Returned when max_wait expired before any data was read.
CHUNK_READ_TIMEOUT,
// Returned when a non-chunk message is received.
CHUNK_STREAM_ENDED,
// Returned when the processing callback does not return a value.
CHUNK_PROCESSING_ERROR,
};
class ChunkReader {
public:
explicit ChunkReader(StreamBuffer* buffer);
~ChunkReader();
auto Reset() -> void;
auto GetLastMessage() -> cpp::span<std::byte>;
/*
* Reads chunks of data from the given input stream, and invokes the given
* callback to process each of them in turn.
*
* The callback will be invoked with a byte buffer and its size. The callback
* should process as much data as it can from this buffer, and then return the
* number of bytes it was able to read. Any leftover bytes will be added as a
* prefix to the next chunk.
*
* If this function encounters a message in the stream that is not a chunk, it
* will place the message at the start of the working_buffer and then return.
*/
auto ReadChunkFromStream(
std::function<std::optional<std::size_t>(cpp::span<std::byte>)> callback,
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TickType_t max_wait) -> ChunkReadResult;
private:
StreamBuffer* stream_;
std::size_t leftover_bytes_ = 0;
std::size_t last_message_size_ = 0;
};
} // namespace audio