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tangara-fw/src/audio/include/audio_element.hpp

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3.1 KiB

#pragma once
#include <cstdint>
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#include "freertos/FreeRTOS.h"
#include "freertos/message_buffer.h"
#include "freertos/portmacro.h"
#include "result.hpp"
#include "span.hpp"
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#include "stream_info.hpp"
#include "types.hpp"
namespace audio {
/*
* Errors that may be returned by any of the Process* methods of an audio
* element.
*/
enum AudioProcessingError {
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// Indicates that this element is unable to handle the upcoming chunks.
UNSUPPORTED_STREAM,
// Indicates an error with reading or writing stream data.
IO_ERROR,
};
/*
* One indepedentent part of an audio pipeline. Each element has an input and
* output message stream, and is responsible for taking data from the input
* stream, applying some kind of transformation to it, then sending the result
* out via the output stream. All communication with an element should be done
* over these streams, as an element's methods are only safe to call from the
* task that owns it.
*
* Each element implementation will have its input stream automatically parsed
* by its owning task, and its various Process* methods will be invoked
* accordingly. Element implementations are responsible for managing their own
* writes to their output streams.
*/
class IAudioElement {
public:
IAudioElement() : input_buffer_(nullptr), output_buffer_(nullptr) {}
virtual ~IAudioElement();
/*
* Returns the stack size in bytes that this element requires. This should
* be tuned according to the observed stack size of each element, as different
* elements have fairly different stack requirements.
*/
virtual auto StackSizeBytes() -> std::size_t { return 2048; };
/*
* How long to wait for new data on the input stream before triggering a call
* to ProcessIdle(). If this is portMAX_DELAY (the default), then ProcessIdle
* will never be called.
*/
virtual auto IdleTimeout() -> TickType_t { return portMAX_DELAY; }
/* Returns this element's input buffer. */
auto InputBuffer() -> MessageBufferHandle_t* { return input_buffer_; }
/* Returns this element's output buffer. */
auto OutputBuffer() -> MessageBufferHandle_t* { return output_buffer_; }
/*
* Called when a StreamInfo message is received. Used to configure this
* element in preperation for incoming chunks.
*/
virtual auto ProcessStreamInfo(StreamInfo& info)
-> cpp::result<void, AudioProcessingError> = 0;
/*
* Called when a ChunkHeader message is received. Includes the data associated
* with this chunk of stream data. This method should return the number of
* bytes in this chunk that were actually used; leftover bytes will be
* prepended to the next call.
*/
virtual auto ProcessChunk(cpp::span<std::byte>& chunk)
-> cpp::result<std::size_t, AudioProcessingError> = 0;
/*
* Called when there has been no data received over the input buffer for some
* time. This could be used to synthesize output, or to save memory by
* releasing unused resources.
*/
virtual auto ProcessIdle() -> cpp::result<void, AudioProcessingError> = 0;
protected:
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MessageBufferHandle_t* input_buffer_;
MessageBufferHandle_t* output_buffer_;
};
} // namespace audio