|
|
|
#include "chunk.hpp"
|
|
|
|
|
|
|
|
#include "cbor_encoder.hpp"
|
|
|
|
#include "cbor_decoder.hpp"
|
|
|
|
#include <string.h>
|
|
|
|
#include <cstdint>
|
|
|
|
#include "esp-idf/components/cbor/tinycbor/src/cbor.h"
|
|
|
|
#include "stream_message.hpp"
|
|
|
|
|
|
|
|
namespace audio {
|
|
|
|
|
|
|
|
/*
|
|
|
|
* The amount of space to allocate for the first chunk's header. After the first
|
|
|
|
* chunk, we have a more concrete idea of the header's size and can allocate
|
|
|
|
* space for future headers more compactly.
|
|
|
|
*/
|
|
|
|
// TODO: measure how big headers tend to be to pick a better value.
|
|
|
|
static const size_t kInitialHeaderSize = 32;
|
|
|
|
|
|
|
|
auto WriteChunksToStream(MessageBufferHandle_t *stream, uint8_t *working_buffer, size_t working_buffer_length, std::function<size_t(uint8_t*,size_t)> callback, TickType_t max_wait) -> EncodeWriteResult {
|
|
|
|
|
|
|
|
size_t header_size = kInitialHeaderSize;
|
|
|
|
while (1) {
|
|
|
|
// First, ask the callback for some data to write.
|
|
|
|
size_t chunk_size =
|
|
|
|
callback(
|
|
|
|
working_buffer + header_size,
|
|
|
|
working_buffer_length - header_size);
|
|
|
|
|
|
|
|
if (chunk_size == 0) {
|
|
|
|
// They had nothing for us, so bail out.
|
|
|
|
return CHUNK_OUT_OF_DATA;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Put together a header.
|
|
|
|
cbor::Encoder encoder(cbor::CONTAINER_ARRAY, 3, working_buffer, working_buffer_length);
|
|
|
|
encoder.WriteUnsigned(TYPE_CHUNK_HEADER);
|
|
|
|
encoder.WriteUnsigned(header_size);
|
|
|
|
encoder.WriteUnsigned(chunk_size);
|
|
|
|
|
|
|
|
size_t new_header_size = header_size;
|
|
|
|
cpp::result<size_t, CborError> encoder_res = encoder.Finish();
|
|
|
|
if (encoder_res.has_error()) {
|
|
|
|
return CHUNK_ENCODING_ERROR;
|
|
|
|
} else {
|
|
|
|
// We can now tune the space to allocate for the header to be closer to
|
|
|
|
// its actual size. We pad this by 2 bytes to allow extra space for the
|
|
|
|
// chunk size and header size fields to each spill over into another byte
|
|
|
|
// each.
|
|
|
|
new_header_size = encoder_res.value() + 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Try to write to the buffer. Note the return type here will be either 0 or
|
|
|
|
// header_size + chunk_size, as MessageBuffer doesn't allow partial writes.
|
|
|
|
size_t actual_write_size =
|
|
|
|
xMessageBufferSend(
|
|
|
|
*stream, working_buffer, header_size + chunk_size, max_wait);
|
|
|
|
|
|
|
|
header_size = new_header_size;
|
|
|
|
|
|
|
|
if (actual_write_size == 0) {
|
|
|
|
// We failed to write in time, so bail out. This is techinically data loss
|
|
|
|
// unless the caller wants to go and parse our working buffer, but we
|
|
|
|
// assume the caller has a good reason to time us out.
|
|
|
|
return CHUNK_WRITE_TIMEOUT;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
auto ReadChunksFromStream(MessageBufferHandle_t *stream, uint8_t *working_buffer, size_t working_buffer_length, std::function<size_t(uint8_t*,size_t)> callback, TickType_t max_wait) -> EncodeReadResult {
|
|
|
|
// Spillover if the previous iteration did not consume all of the input.
|
|
|
|
size_t leftover_bytes = 0;
|
|
|
|
while (1) {
|
|
|
|
// First, wait for a message to arrive over the buffer.
|
|
|
|
size_t read_size =
|
|
|
|
xMessageBufferReceive(
|
|
|
|
*stream, working_buffer + leftover_bytes, working_buffer_length - leftover_bytes, max_wait);
|
|
|
|
|
|
|
|
if (read_size == 0) {
|
|
|
|
return CHUNK_READ_TIMEOUT;
|
|
|
|
}
|
|
|
|
|
|
|
|
auto decoder = cbor::MapDecoder::Create(working_buffer + leftover_bytes, read_size);
|
|
|
|
if (decoder.has_error()) {
|
|
|
|
// Weird; this implies someone is shoving invalid data into the buffer.
|
|
|
|
return CHUNK_DECODING_ERROR;
|
|
|
|
}
|
|
|
|
|
|
|
|
MessageType type = decoder.value().ParseUnsigned().value_or(TYPE_UNKNOWN);
|
|
|
|
if (type != TYPE_CHUNK_HEADER) {
|
|
|
|
// This message wasn't for us, so put it in a consistent place and let the
|
|
|
|
// caller handle it.
|
|
|
|
memmove(working_buffer, working_buffer + leftover_bytes, read_size);
|
|
|
|
return CHUNK_STREAM_ENDED;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Work the size and position of the chunk.
|
|
|
|
header_length = decoder.ParseUnsigned().value_or(0);
|
|
|
|
chunk_length = decoder.ParseUnsigned().value_or(0);
|
|
|
|
if (decoder.Failed()) {
|
|
|
|
return CHUNK_DECODING_ERROR;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Now we need to stick the end of the last chunk (if it exists) onto the
|
|
|
|
// front of the new chunk. Do it this way around bc we assume the old chunk
|
|
|
|
// is shorter, and therefore faster to move.
|
|
|
|
uint8_t *combined_buffer = working_buffer + header_length - leftover_bytes;
|
|
|
|
size_t combined_buffer_size = leftover_bytes + chunk_length;
|
|
|
|
if (leftover_bytes > 0) {
|
|
|
|
memmove(combined_buffer, working_buffer, leftover_bytes);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Tell the callback about the new data.
|
|
|
|
size_t amount_processed = callback(combined_buffer, combined_buffer_size);
|
|
|
|
|
|
|
|
// Prepare for the next iteration.
|
|
|
|
leftover_bytes = combined_buffer_size - amount_processed;
|
|
|
|
if (leftover_bytes > 0) {
|
|
|
|
memmove(working_buffer, combined_buffer + amount_processed, leftover_bytes);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
} // namespace audio
|