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44 lines
1.0 KiB
44 lines
1.0 KiB
2 years ago
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/*
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* Copyright 2023 jacqueline <me@jacqueline.id.au>
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*
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* SPDX-License-Identifier: GPL-3.0-only
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*/
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#include "screen_playing.hpp"
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#include "esp_log.h"
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#include "lvgl.h"
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#include "core/lv_group.h"
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#include "core/lv_obj_pos.h"
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#include "event_queue.hpp"
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#include "extra/widgets/list/lv_list.h"
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#include "extra/widgets/menu/lv_menu.h"
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#include "extra/widgets/spinner/lv_spinner.h"
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#include "hal/lv_hal_disp.h"
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#include "index.hpp"
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#include "misc/lv_area.h"
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#include "track.hpp"
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#include "ui_events.hpp"
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#include "ui_fsm.hpp"
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#include "widgets/lv_label.h"
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namespace ui {
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namespace screens {
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Playing::Playing(database::Track track) : track_(track) {
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lv_obj_t* container = lv_obj_create(root_);
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lv_obj_set_align(container, LV_ALIGN_CENTER);
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lv_obj_set_size(container, LV_SIZE_CONTENT, LV_SIZE_CONTENT);
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// bro idk
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lv_obj_t* label = lv_label_create(container);
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lv_label_set_text_static(label, track.TitleOrFilename().c_str());
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lv_obj_set_align(label, LV_ALIGN_CENTER);
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}
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Playing::~Playing() {}
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} // namespace screens
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} // namespace ui
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