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/*
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* Copyright 2023 jacqueline <me@jacqueline.id.au>
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*
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* SPDX-License-Identifier: GPL-3.0-only
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*/
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#pragma once
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#include <memory>
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#include "core/lv_group.h"
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#include "core/lv_obj.h"
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#include "core/lv_obj_tree.h"
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#include "lvgl.h"
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namespace ui {
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/*
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* Base class for ever discrete screen in the app. Provides a consistent
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* interface that can be used for transitioning between screens, adding them to
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* back stacks, etc.
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*/
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class Screen {
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public:
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Screen() : root_(lv_obj_create(NULL)), group_(lv_group_create()) {}
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virtual ~Screen() {
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lv_obj_del(root_);
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lv_group_del(group_);
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}
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/*
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* Called periodically to allow the screen to update itself, e.g. to handle
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* std::futures that are still loading in.
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*/
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virtual auto Tick() -> void {}
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auto root() -> lv_obj_t* { return root_; }
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auto group() -> lv_group_t* { return group_; }
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protected:
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lv_obj_t* const root_;
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lv_group_t* const group_;
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};
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} // namespace ui
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