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#include "audio_decoder.hpp"
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#include <string.h>
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#include <cstddef>
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#include <cstdint>
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#include "chunk.hpp"
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#include "esp_heap_caps.h"
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#include "freertos/portmacro.h"
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#include "include/audio_element.hpp"
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#include "include/fatfs_audio_input.hpp"
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namespace audio {
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AudioDecoder::AudioDecoder()
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: IAudioElement(),
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chunk_buffer_(heap_caps_malloc(kMaxChunkSize, MALLOC_CAP_SPIRAM)),
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stream_info_({}) {}
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AudioDecoder::~AudioDecoder() {
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free(chunk_buffer_);
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}
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auto AudioDecoder::SetInputBuffer(StreamBufferHandle_t* buffer) -> void {
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input_buffer_ = buffer;
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}
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auto AudioDecoder::SetOutputBuffer(StreamBufferHandle_t* buffer) -> void {
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output_buffer_ = buffer;
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}
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auto AudioDecoder::ProcessStreamInfo(StreamInfo&& info)
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-> cpp::result<void, StreamError> {
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stream_info_ = info;
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// Reuse the existing codec if we can. This will help with gapless playback,
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// since we can potentially just continue to decode as we were before,
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// without any setup overhead.
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if (current_codec_->CanHandleFile(info.path)) {
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current_codec_->ResetForNewStream();
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return {};
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}
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auto result = codecs::CreateCodecForFile(info.path);
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if (result.has_value()) {
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current_codec_ = std::move(result.value());
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} else {
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return cpp::fail(UNSUPPORTED_STREAM);
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}
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return {};
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}
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auto AudioDecoder::ProcessChunk(uint8_t* data, std::size_t length)
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-> cpp::result<size_t, StreamError> {
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if (current_codec_ == nullptr) {
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// Should never happen, but fail explicitly anyway.
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return cpp::fail(UNSUPPORTED_STREAM);
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}
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current_codec_->SetInput(data, length);
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cpp::result<size_t, codecs::ICodec::ProcessingError> result;
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WriteChunksToStream(
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output_buffer_, working_buffer_, kWorkingBufferSize,
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[&](uint8_t* buf, size_t len) {
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result = current_codec_->Process(data, length, buf, len);
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if (result.has_error()) {
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// End our output stream immediately if the codec barfed.
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return 0;
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}
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return result.value();
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},
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// This element doesn't support any kind of out of band commands, so we
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// can just suspend the whole task if the output buffer fills up.
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portMAX_DELAY);
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if (result.has_error()) {
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return cpp::fail(IO_ERROR);
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}
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return current_codec_->GetOutputProcessed();
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}
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auto AudioDecoder::ProcessIdle() -> cpp::result<void, StreamError> {
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// Not used; we delay forever when waiting on IO.
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return {};
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}
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} // namespace audio
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