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tangara-fw/src/audio/audio_decoder.cpp

88 lines
2.4 KiB

#include "audio_decoder.hpp"
#include <string.h>
#include <cstddef>
#include <cstdint>
#include "chunk.hpp"
#include "esp_heap_caps.h"
#include "freertos/portmacro.h"
#include "include/audio_element.hpp"
#include "include/fatfs_audio_input.hpp"
namespace audio {
AudioDecoder::AudioDecoder()
: IAudioElement(),
chunk_buffer_(heap_caps_malloc(kMaxChunkSize, MALLOC_CAP_SPIRAM)),
stream_info_({}) {}
AudioDecoder::~AudioDecoder() {
free(chunk_buffer_);
}
auto AudioDecoder::SetInputBuffer(StreamBufferHandle_t* buffer) -> void {
input_buffer_ = buffer;
}
auto AudioDecoder::SetOutputBuffer(StreamBufferHandle_t* buffer) -> void {
output_buffer_ = buffer;
}
auto AudioDecoder::ProcessStreamInfo(StreamInfo&& info)
-> cpp::result<void, StreamError> {
stream_info_ = info;
// Reuse the existing codec if we can. This will help with gapless playback,
// since we can potentially just continue to decode as we were before,
// without any setup overhead.
if (current_codec_->CanHandleFile(info.path)) {
current_codec_->ResetForNewStream();
return {};
}
auto result = codecs::CreateCodecForFile(info.path);
if (result.has_value()) {
current_codec_ = std::move(result.value());
} else {
return cpp::fail(UNSUPPORTED_STREAM);
}
return {};
}
auto AudioDecoder::ProcessChunk(uint8_t* data, std::size_t length)
-> cpp::result<size_t, StreamError> {
if (current_codec_ == nullptr) {
// Should never happen, but fail explicitly anyway.
return cpp::fail(UNSUPPORTED_STREAM);
}
current_codec_->SetInput(data, length);
cpp::result<size_t, codecs::ICodec::ProcessingError> result;
WriteChunksToStream(
output_buffer_, working_buffer_, kWorkingBufferSize,
[&](uint8_t* buf, size_t len) {
result = current_codec_->Process(data, length, buf, len);
if (result.has_error()) {
// End our output stream immediately if the codec barfed.
return 0;
}
return result.value();
},
// This element doesn't support any kind of out of band commands, so we
// can just suspend the whole task if the output buffer fills up.
portMAX_DELAY);
if (result.has_error()) {
return cpp::fail(IO_ERROR);
}
return current_codec_->GetOutputProcessed();
}
auto AudioDecoder::ProcessIdle() -> cpp::result<void, StreamError> {
// Not used; we delay forever when waiting on IO.
return {};
}
} // namespace audio