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tangara-fw/src/audio/include/track_queue.hpp

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/*
* Copyright 2023 jacqueline <me@jacqueline.id.au>
*
* SPDX-License-Identifier: GPL-3.0-only
*/
#pragma once
#include <list>
#include <memory>
#include <mutex>
#include <vector>
#include "database.hpp"
#include "source.hpp"
#include "track.hpp"
namespace audio {
/*
* Owns and manages a complete view of the playback queue. Includes the
* currently playing track, a truncated list of previously played tracks, and
* all future tracks that have been queued.
*
* In order to not use all of our memory, this class deals strictly with track
* ids. Consumers that need more data than this should fetch it from the
* database.
*
* Instances of this class are broadly safe to use from multiple tasks; each
* method represents an atomic operation. No guarantees are made about
* consistency between calls however.
*/
class TrackQueue {
public:
TrackQueue();
class Editor {
public:
~Editor();
// Cannot be copied or moved.
Editor(const Editor&) = delete;
Editor& operator=(const Editor&) = delete;
private:
friend TrackQueue;
Editor(TrackQueue&);
std::lock_guard<std::recursive_mutex> lock_;
bool has_current_changed_;
};
auto Edit() -> Editor;
/* Returns the currently playing track. */
auto Current() const -> std::optional<database::TrackId>;
/* Returns, in order, tracks that have been queued to be played next. */
auto PeekNext(std::size_t limit) const -> std::vector<database::TrackId>;
/*
* Returns the tracks in the queue that have already been played, ordered
* most recently played first.
*/
auto PeekPrevious(std::size_t limit) const -> std::vector<database::TrackId>;
auto GetCurrentPosition() const -> size_t;
auto GetTotalSize() const -> size_t;
using Item = std::variant<database::TrackId, database::TrackIterator>;
auto Insert(Editor&, Item, size_t) -> void;
auto Append(Editor&, Item i) -> void;
/*
* Advances to the next track in the queue, placing the current track at the
* front of the 'played' queue.
*/
auto Next(Editor&) -> std::optional<database::TrackId>;
auto Previous(Editor&) -> std::optional<database::TrackId>;
auto SkipTo(Editor&, database::TrackId) -> void;
/*
* Removes all tracks from all queues, and stops any currently playing track.
*/
auto Clear(Editor&) -> void;
// Cannot be copied or moved.
TrackQueue(const TrackQueue&) = delete;
TrackQueue& operator=(const TrackQueue&) = delete;
private:
// FIXME: Make this a shared_mutex so that multithread reads don't block.
mutable std::recursive_mutex mutex_;
std::optional<database::TrackId> current_;
// Note: stored in reverse order, i.e. most recent played it at the *back* of
// this vector.
std::pmr::vector<database::TrackId> played_;
std::pmr::vector<Item> enqueued_;
};
} // namespace audio