Fork of Tangara with customizations
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tangara-fw/src/audio/include/audio_fsm.hpp

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/*
* Copyright 2023 jacqueline <me@jacqueline.id.au>
*
* SPDX-License-Identifier: GPL-3.0-only
*/
#pragma once
#include <deque>
#include <memory>
#include <vector>
#include "audio_events.hpp"
#include "database.hpp"
#include "display.hpp"
#include "fatfs_audio_input.hpp"
#include "gpio_expander.hpp"
#include "i2s_audio_output.hpp"
#include "i2s_dac.hpp"
#include "storage.hpp"
#include "tinyfsm.hpp"
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#include "track.hpp"
#include "system_events.hpp"
namespace audio {
class AudioState : public tinyfsm::Fsm<AudioState> {
public:
static auto Init(drivers::GpioExpander* gpio_expander,
std::weak_ptr<database::Database>) -> bool;
virtual ~AudioState() {}
virtual void entry() {}
virtual void exit() {}
/* Fallback event handler. Does nothing. */
void react(const tinyfsm::Event& ev) {}
void react(const system_fsm::StorageMounted&);
virtual void react(const system_fsm::BootComplete&) {}
2 years ago
virtual void react(const PlayTrack&) {}
virtual void react(const PlayFile&) {}
virtual void react(const InputFileOpened&) {}
virtual void react(const InputFileFinished&) {}
virtual void react(const AudioPipelineIdle&) {}
protected:
static drivers::GpioExpander* sGpioExpander;
static std::shared_ptr<drivers::I2SDac> sDac;
static std::shared_ptr<drivers::DigitalPot> sPots;
static std::weak_ptr<database::Database> sDatabase;
static std::unique_ptr<FatfsAudioInput> sFileSource;
static std::unique_ptr<I2SAudioOutput> sI2SOutput;
static std::vector<std::unique_ptr<IAudioElement>> sPipeline;
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typedef std::variant<database::TrackId, std::string> EnqueuedItem;
static std::deque<EnqueuedItem> sTrackQueue;
};
namespace states {
class Uninitialised : public AudioState {
public:
void react(const system_fsm::BootComplete&) override;
using AudioState::react;
};
class Standby : public AudioState {
public:
void react(const InputFileOpened&) override;
void react(const PlayTrack&) override;
void react(const PlayFile&) override;
using AudioState::react;
};
class Playback : public AudioState {
public:
void entry() override;
void exit() override;
void react(const PlayTrack&) override;
void react(const PlayFile&) override;
void react(const InputFileOpened&) override;
void react(const InputFileFinished&) override;
void react(const AudioPipelineIdle&) override;
using AudioState::react;
};
} // namespace states
} // namespace audio