Fork of Tangara with customizations
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tangara-fw/src/database/database.cpp

346 lines
11 KiB

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#include "database.hpp"
#include <stdint.h>
#include <cstdint>
#include <functional>
#include <iomanip>
#include <sstream>
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#include "esp_log.h"
#include "ff.h"
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#include "leveldb/cache.h"
#include "db_task.hpp"
#include "env_esp.hpp"
#include "file_gatherer.hpp"
#include "leveldb/db.h"
#include "leveldb/iterator.h"
#include "leveldb/options.h"
#include "leveldb/slice.h"
#include "leveldb/write_batch.h"
#include "records.hpp"
#include "result.hpp"
#include "song.hpp"
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namespace database {
static SingletonEnv<leveldb::EspEnv> sEnv;
static const char* kTag = "DB";
static const std::string kSongIdKey("next_song_id");
static std::atomic<bool> sIsDbOpen(false);
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template <typename Parser>
auto IterateAndParse(leveldb::Iterator* it, std::size_t limit, Parser p)
-> void {
for (int i = 0; i < limit; i++) {
if (!it->Valid()) {
delete it;
break;
}
std::invoke(p, it->key(), it->value());
it->Next();
}
}
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auto Database::Open() -> cpp::result<Database*, DatabaseError> {
// TODO(jacqueline): Why isn't compare_and_exchange_* available?
if (sIsDbOpen.exchange(true)) {
return cpp::fail(DatabaseError::ALREADY_OPEN);
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}
if (!StartDbTask()) {
return cpp::fail(DatabaseError::ALREADY_OPEN);
}
return RunOnDbTask<cpp::result<Database*, DatabaseError>>(
[]() -> cpp::result<Database*, DatabaseError> {
leveldb::DB* db;
leveldb::Cache* cache = leveldb::NewLRUCache(24 * 1024);
leveldb::Options options;
options.env = sEnv.env();
options.create_if_missing = true;
options.write_buffer_size = 48 * 1024;
options.max_file_size = 32;
options.block_cache = cache;
options.block_size = 512;
auto status = leveldb::DB::Open(options, "/.db", &db);
if (!status.ok()) {
delete cache;
ESP_LOGE(kTag, "failed to open db, status %s",
status.ToString().c_str());
return cpp::fail(FAILED_TO_OPEN);
}
ESP_LOGI(kTag, "Database opened successfully");
return new Database(db, cache);
})
.get();
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}
Database::Database(leveldb::DB* db, leveldb::Cache* cache)
: db_(db), cache_(cache) {}
Database::~Database() {
QuitDbTask();
sIsDbOpen.store(false);
}
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auto Database::Update() -> std::future<void> {
return RunOnDbTask<void>([&]() -> void {
// Stage 1: verify all existing songs are still valid.
ESP_LOGI(kTag, "verifying existing songs");
const leveldb::Snapshot* snapshot = db_->GetSnapshot();
leveldb::ReadOptions read_options;
read_options.fill_cache = false;
read_options.snapshot = snapshot;
leveldb::Iterator* it = db_->NewIterator(read_options);
OwningSlice prefix = CreateDataPrefix();
it->Seek(prefix.slice);
while (it->Valid() && it->key().starts_with(prefix.slice)) {
std::optional<SongData> song = ParseDataValue(it->value());
if (!song) {
// The value was malformed. Drop this record.
ESP_LOGW(kTag, "dropping malformed metadata");
db_->Delete(leveldb::WriteOptions(), it->key());
it->Next();
continue;
}
if (song->is_tombstoned()) {
ESP_LOGW(kTag, "skipping tombstoned %lx", song->id());
it->Next();
continue;
}
SongTags tags;
if (!ReadAndParseTags(song->filepath(), &tags)) {
// We couldn't read the tags for this song. Either they were
// malformed, or perhaps the file is missing. Either way, tombstone
// this record.
ESP_LOGW(kTag, "entombing missing #%lx", song->id());
dbPutSongData(song->Entomb());
it->Next();
continue;
}
uint64_t new_hash = tags.Hash();
if (new_hash != song->tags_hash()) {
// This song's tags have changed. Since the filepath is exactly the
// same, we assume this is a legitimate correction. Update the
// database.
ESP_LOGI(kTag, "updating hash (%llx -> %llx)", song->tags_hash(),
new_hash);
dbPutSongData(song->UpdateHash(new_hash));
dbPutHash(new_hash, song->id());
}
it->Next();
}
delete it;
db_->ReleaseSnapshot(snapshot);
// Stage 2: search for newly added files.
ESP_LOGI(kTag, "scanning for new songs");
FindFiles("", [&](const std::string& path) {
SongTags tags;
if (!ReadAndParseTags(path, &tags)) {
// No parseable tags; skip this fiile.
return;
}
// Check for any existing record with the same hash.
uint64_t hash = tags.Hash();
OwningSlice key = CreateHashKey(hash);
std::optional<SongId> existing_hash;
std::string raw_entry;
if (db_->Get(leveldb::ReadOptions(), key.slice, &raw_entry).ok()) {
existing_hash = ParseHashValue(raw_entry);
}
if (!existing_hash) {
// We've never met this song before! Or we have, but the entry is
// malformed. Either way, record this as a new song.
SongId id = dbMintNewSongId();
ESP_LOGI(kTag, "recording new 0x%lx", id);
dbPutSong(id, path, hash);
return;
}
std::optional<SongData> existing_data = dbGetSongData(*existing_hash);
if (!existing_data) {
// We found a hash that matches, but there's no data record? Weird.
SongData new_data(*existing_hash, path, hash);
dbPutSongData(new_data);
return;
}
if (existing_data->is_tombstoned()) {
ESP_LOGI(kTag, "exhuming song %lu", existing_data->id());
dbPutSongData(existing_data->Exhume(path));
} else if (existing_data->filepath() != path) {
ESP_LOGW(kTag, "tag hash collision");
}
});
});
}
auto Database::Destroy() -> std::future<void> {
return RunOnDbTask<void>([&]() -> void {
const leveldb::Snapshot* snap = db_->GetSnapshot();
leveldb::ReadOptions options;
options.snapshot = snap;
leveldb::Iterator* it = db_->NewIterator(options);
it->SeekToFirst();
while (it->Valid()) {
db_->Delete(leveldb::WriteOptions(), it->key());
it->Next();
}
db_->ReleaseSnapshot(snap);
});
}
auto Database::dbMintNewSongId() -> SongId {
std::string val;
auto status = db_->Get(leveldb::ReadOptions(), kSongIdKey, &val);
if (!status.ok()) {
// TODO(jacqueline): check the db is actually empty.
ESP_LOGW(kTag, "error getting next id: %s", status.ToString().c_str());
}
SongId next_id = BytesToSongId(val);
if (!db_->Put(leveldb::WriteOptions(), kSongIdKey,
SongIdToBytes(next_id + 1).slice)
.ok()) {
ESP_LOGE(kTag, "failed to write next song id");
}
return next_id;
}
auto Database::dbEntomb(SongId id, uint64_t hash) -> void {
OwningSlice key = CreateHashKey(hash);
OwningSlice val = CreateHashValue(id);
if (!db_->Put(leveldb::WriteOptions(), key.slice, val.slice).ok()) {
ESP_LOGE(kTag, "failed to entomb #%llx (id #%lx)", hash, id);
}
}
auto Database::dbPutSongData(const SongData& s) -> void {
OwningSlice key = CreateDataKey(s.id());
OwningSlice val = CreateDataValue(s);
if (!db_->Put(leveldb::WriteOptions(), key.slice, val.slice).ok()) {
ESP_LOGE(kTag, "failed to write data for #%lx", s.id());
}
}
auto Database::dbGetSongData(SongId id) -> std::optional<SongData> {
OwningSlice key = CreateDataKey(id);
std::string raw_val;
if (!db_->Get(leveldb::ReadOptions(), key.slice, &raw_val).ok()) {
ESP_LOGW(kTag, "no key found for #%lx", id);
return {};
}
return ParseDataValue(raw_val);
}
auto Database::dbPutHash(const uint64_t& hash, SongId i) -> void {
OwningSlice key = CreateHashKey(hash);
OwningSlice val = CreateHashValue(i);
if (!db_->Put(leveldb::WriteOptions(), key.slice, val.slice).ok()) {
ESP_LOGE(kTag, "failed to write hash for #%lx", i);
}
}
auto Database::dbGetHash(const uint64_t& hash) -> std::optional<SongId> {
OwningSlice key = CreateHashKey(hash);
std::string raw_val;
if (!db_->Get(leveldb::ReadOptions(), key.slice, &raw_val).ok()) {
ESP_LOGW(kTag, "no key found for hash #%llx", hash);
return {};
}
return ParseHashValue(raw_val);
}
auto Database::dbPutSong(SongId id,
const std::string& path,
const uint64_t& hash) -> void {
dbPutSongData(SongData(id, path, hash));
dbPutHash(hash, id);
}
auto parse_song(const leveldb::Slice& key, const leveldb::Slice& value)
-> std::optional<Song> {
std::optional<SongData> data = ParseDataValue(value);
if (!data) {
return {};
}
SongTags tags;
if (!ReadAndParseTags(data->filepath(), &tags)) {
return {};
}
return Song(*data, tags);
}
auto Database::GetSongs(std::size_t page_size) -> std::future<Result<Song>> {
return RunOnDbTask<Result<Song>>([=, this]() -> Result<Song> {
return Query<Song>(CreateDataPrefix().slice, page_size, &parse_song);
});
}
auto Database::GetMoreSongs(std::size_t page_size, Continuation c)
-> std::future<Result<Song>> {
leveldb::Iterator* it = c.release();
return RunOnDbTask<Result<Song>>([=, this]() -> Result<Song> {
return Query<Song>(it, page_size, &parse_song);
});
}
auto parse_dump(const leveldb::Slice& key, const leveldb::Slice& value)
-> std::optional<std::string> {
std::ostringstream stream;
stream << "key: ";
if (key.size() < 3 || key.data()[1] != '\0') {
stream << key.ToString().c_str();
} else {
std::string str = key.ToString();
for (size_t i = 0; i < str.size(); i++) {
if (i == 0) {
stream << str[i];
} else if (i == 1) {
stream << " / 0x";
} else {
stream << std::hex << std::setfill('0') << std::setw(2) << static_cast<int>(str[i]);
}
}
for (std::size_t i = 2; i < str.size(); i++) {
}
}
stream << "\tval: 0x";
std::string str = value.ToString();
for (int i = 0; i < value.size(); i++) {
stream << std::hex << std::setfill('0') << std::setw(2) << static_cast<int>(str[i]);
}
return stream.str();
}
auto Database::GetDump(std::size_t page_size)
-> std::future<Result<std::string>> {
leveldb::Iterator* it = db_->NewIterator(leveldb::ReadOptions());
it->SeekToFirst();
return RunOnDbTask<Result<std::string>>([=, this]() -> Result<std::string> {
return Query<std::string>(it, page_size, &parse_dump);
});
}
auto Database::GetMoreDump(std::size_t page_size, Continuation c)
-> std::future<Result<std::string>> {
leveldb::Iterator* it = c.release();
return RunOnDbTask<Result<std::string>>([=, this]() -> Result<std::string> {
return Query<std::string>(it, page_size, &parse_dump);
});
}
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} // namespace database