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/*
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* Copyright 2023 jacqueline <me@jacqueline.id.au>
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*
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* SPDX-License-Identifier: GPL-3.0-only
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*/
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#pragma once
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#include <cstddef>
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#include <cstdint>
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#include <memory>
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#include <vector>
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#include "chunk.hpp"
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#include "ff.h"
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#include "span.hpp"
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#include "audio_element.hpp"
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#include "codec.hpp"
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#include "stream_info.hpp"
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namespace audio {
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/*
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* An audio element that accepts various kinds of encoded audio streams as
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* input, and converts them to uncompressed PCM output.
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*/
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class AudioDecoder : public IAudioElement {
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public:
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AudioDecoder();
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~AudioDecoder();
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auto NeedsToProcess() const -> bool override;
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auto Process(const std::vector<InputStream>& inputs, OutputStream* output)
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-> void override;
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AudioDecoder(const AudioDecoder&) = delete;
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AudioDecoder& operator=(const AudioDecoder&) = delete;
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private:
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std::unique_ptr<codecs::ICodec> current_codec_;
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std::optional<StreamInfo::Format> current_input_format_;
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std::optional<StreamInfo::Format> current_output_format_;
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bool has_samples_to_send_;
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bool has_input_remaining_;
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auto ProcessStreamInfo(const StreamInfo& info) -> bool;
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};
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} // namespace audio
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