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/*
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* Copyright 2023 jacqueline <me@jacqueline.id.au>
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*
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* SPDX-License-Identifier: GPL-3.0-only
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*/
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#pragma once
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#include <stdint.h>
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#include <sys/_stdint.h>
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#include <memory>
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#include <stack>
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#include "audio_events.hpp"
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#include "battery.hpp"
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#include "bindey/property.h"
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#include "gpios.hpp"
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#include "lvgl_task.hpp"
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#include "model_playback.hpp"
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#include "model_top_bar.hpp"
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#include "nvs.hpp"
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#include "relative_wheel.hpp"
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#include "screen_playing.hpp"
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#include "screen_settings.hpp"
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#include "service_locator.hpp"
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#include "tinyfsm.hpp"
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#include "display.hpp"
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#include "encoder_input.hpp"
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#include "modal.hpp"
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#include "screen.hpp"
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#include "storage.hpp"
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#include "system_events.hpp"
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#include "touchwheel.hpp"
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#include "track.hpp"
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#include "track_queue.hpp"
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#include "ui_events.hpp"
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namespace ui {
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class UiState : public tinyfsm::Fsm<UiState> {
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public:
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static auto InitBootSplash(drivers::IGpios&) -> bool;
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virtual ~UiState() {}
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static auto current_screen() -> std::shared_ptr<Screen> {
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return sCurrentScreen;
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}
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virtual void entry() {}
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virtual void exit() {}
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/* Fallback event handler. Does nothing. */
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void react(const tinyfsm::Event& ev) {}
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void react(const system_fsm::BatteryStateChanged&);
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void react(const audio::PlaybackStarted&);
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void react(const audio::PlaybackFinished&);
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void react(const audio::PlaybackUpdate&);
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void react(const audio::QueueUpdate&);
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virtual void react(const system_fsm::KeyLockChanged&);
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virtual void react(const internal::RecordSelected&) {}
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virtual void react(const internal::IndexSelected&) {}
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virtual void react(const internal::BackPressed&) {}
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virtual void react(const internal::ShowNowPlaying&){};
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virtual void react(const internal::ShowSettingsPage&){};
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virtual void react(const internal::ModalCancelPressed&) {
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sCurrentModal.reset();
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}
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virtual void react(const internal::ModalConfirmPressed&) {
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sCurrentModal.reset();
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}
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virtual void react(const internal::OnboardingNavigate&) {}
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virtual void react(const system_fsm::DisplayReady&) {}
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virtual void react(const system_fsm::BootComplete&) {}
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virtual void react(const system_fsm::StorageMounted&) {}
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virtual void react(const system_fsm::BluetoothDevicesChanged&) {}
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protected:
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void PushScreen(std::shared_ptr<Screen>);
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void PopScreen();
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static std::unique_ptr<UiTask> sTask;
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static std::shared_ptr<system_fsm::ServiceLocator> sServices;
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static std::unique_ptr<drivers::Display> sDisplay;
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static std::shared_ptr<EncoderInput> sInput;
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static std::stack<std::shared_ptr<Screen>> sScreens;
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static std::shared_ptr<Screen> sCurrentScreen;
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static std::shared_ptr<Modal> sCurrentModal;
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static models::Playback sPlaybackModel;
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static models::TopBar sTopBarModel;
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};
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namespace states {
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class Splash : public UiState {
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public:
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void exit() override;
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void react(const system_fsm::BootComplete&) override;
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using UiState::react;
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};
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class Onboarding : public UiState {
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public:
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void entry() override;
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void react(const internal::OnboardingNavigate&) override;
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using UiState::react;
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private:
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uint8_t progress_;
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bool has_formatted_;
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};
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class Browse : public UiState {
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public:
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void entry() override;
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void react(const internal::RecordSelected&) override;
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void react(const internal::IndexSelected&) override;
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void react(const internal::BackPressed&) override;
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void react(const internal::ShowNowPlaying&) override;
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void react(const internal::ShowSettingsPage&) override;
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void react(const system_fsm::StorageMounted&) override;
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void react(const system_fsm::BluetoothDevicesChanged&) override;
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using UiState::react;
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private:
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std::weak_ptr<screens::Bluetooth> bluetooth_screen_;
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};
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class Playing : public UiState {
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public:
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void entry() override;
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void exit() override;
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void react(const internal::BackPressed&) override;
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using UiState::react;
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};
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class FatalError : public UiState {};
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} // namespace states
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} // namespace ui
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