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/*
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* Copyright 2023 jacqueline <me@jacqueline.id.au>
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*
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* SPDX-License-Identifier: GPL-3.0-only
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*/
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#include "system_fsm.hpp"
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#include "audio_fsm.hpp"
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#include "event_queue.hpp"
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#include "relative_wheel.hpp"
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#include "system_events.hpp"
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namespace system_fsm {
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std::shared_ptr<drivers::GpioExpander> SystemState::sGpioExpander;
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std::shared_ptr<drivers::Samd> SystemState::sSamd;
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std::shared_ptr<drivers::TouchWheel> SystemState::sTouch;
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std::shared_ptr<drivers::RelativeWheel> SystemState::sRelativeTouch;
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std::shared_ptr<drivers::Battery> SystemState::sBattery;
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std::shared_ptr<drivers::SdStorage> SystemState::sStorage;
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std::shared_ptr<drivers::Display> SystemState::sDisplay;
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std::shared_ptr<database::Database> SystemState::sDatabase;
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console::AppConsole* SystemState::sAppConsole;
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void SystemState::react(const FatalError& err) {
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if (!is_in_state<states::Error>()) {
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transit<states::Error>();
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}
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}
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void SystemState::react(const internal::GpioInterrupt& ev) {
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ESP_LOGI("sys", "gpios changed");
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bool prev_key_up = sGpioExpander->get_input(drivers::GpioExpander::KEY_UP);
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bool prev_key_down =
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sGpioExpander->get_input(drivers::GpioExpander::KEY_DOWN);
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bool prev_key_lock =
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sGpioExpander->get_input(drivers::GpioExpander::KEY_LOCK);
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bool prev_has_headphones =
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sGpioExpander->get_input(drivers::GpioExpander::PHONE_DETECT);
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sGpioExpander->Read();
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bool key_up = sGpioExpander->get_input(drivers::GpioExpander::KEY_UP);
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bool key_down = sGpioExpander->get_input(drivers::GpioExpander::KEY_DOWN);
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bool key_lock = sGpioExpander->get_input(drivers::GpioExpander::KEY_LOCK);
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bool has_headphones =
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sGpioExpander->get_input(drivers::GpioExpander::PHONE_DETECT);
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if (key_up != prev_key_up) {
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events::Dispatch<KeyUpChanged, audio::AudioState, ui::UiState>(
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{.falling = prev_key_up});
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}
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if (key_down != prev_key_down) {
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events::Dispatch<KeyDownChanged, audio::AudioState, ui::UiState>(
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{.falling = prev_key_down});
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}
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if (key_lock != prev_key_lock) {
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events::Dispatch<KeyLockChanged, SystemState, ui::UiState>(
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{.falling = prev_key_lock});
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}
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if (has_headphones != prev_has_headphones) {
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events::Dispatch<HasPhonesChanged, audio::AudioState>(
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{.falling = prev_has_headphones});
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}
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}
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} // namespace system_fsm
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FSM_INITIAL_STATE(system_fsm::SystemState, system_fsm::states::Booting)
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