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#include "audio_decoder.hpp"
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#include <string.h>
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#include <cstddef>
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#include <cstdint>
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#include "freertos/FreeRTOS.h"
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#include "esp_heap_caps.h"
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#include "freertos/message_buffer.h"
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#include "freertos/portmacro.h"
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#include "audio_element.hpp"
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#include "chunk.hpp"
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#include "fatfs_audio_input.hpp"
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static const char* kTag = "DEC";
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namespace audio {
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AudioDecoder::AudioDecoder() : IAudioElement(), stream_info_({}) {}
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AudioDecoder::~AudioDecoder() {}
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auto AudioDecoder::ProcessStreamInfo(const StreamInfo& info)
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-> cpp::result<void, AudioProcessingError> {
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stream_info_ = info;
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// Reuse the existing codec if we can. This will help with gapless playback,
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// since we can potentially just continue to decode as we were before,
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// without any setup overhead.
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if (current_codec_->CanHandleFile(info.Path().value_or(""))) {
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current_codec_->ResetForNewStream();
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return {};
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}
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auto result = codecs::CreateCodecForFile(info.Path().value());
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if (result.has_value()) {
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current_codec_ = std::move(result.value());
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} else {
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return cpp::fail(UNSUPPORTED_STREAM);
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}
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return {};
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}
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auto AudioDecoder::ProcessChunk(const cpp::span<std::byte>& chunk)
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-> cpp::result<size_t, AudioProcessingError> {
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if (current_codec_ == nullptr) {
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// Should never happen, but fail explicitly anyway.
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return cpp::fail(UNSUPPORTED_STREAM);
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}
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current_codec_->SetInput(chunk);
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bool has_samples_to_send = false;
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bool needs_more_input = false;
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std::optional<codecs::ICodec::ProcessingError> error = std::nullopt;
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WriteChunksToStream(
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output_buffer_,
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[&](cpp::span<std::byte> buffer) -> std::size_t {
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std::size_t bytes_written = 0;
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// Continue filling up the output buffer so long as we have samples
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// leftover, or are able to synthesize more samples from the input.
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while (has_samples_to_send || !needs_more_input) {
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if (!has_samples_to_send) {
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auto result = current_codec_->ProcessNextFrame();
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has_samples_to_send = true;
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if (result.has_error()) {
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error = result.error();
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// End our output stream immediately if the codec barfed.
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return 0;
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} else {
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needs_more_input = result.value();
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}
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} else {
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auto result = current_codec_->WriteOutputSamples(
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buffer.last(buffer.size() - bytes_written));
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bytes_written += result.first;
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has_samples_to_send = !result.second;
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}
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}
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return bytes_written;
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},
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// This element doesn't support any kind of out of band commands, so we
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// can just suspend the whole task if the output buffer fills up.
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portMAX_DELAY);
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if (error) {
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ESP_LOGE(kTag, "Codec encountered error %d", error.value());
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return cpp::fail(IO_ERROR);
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}
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return current_codec_->GetInputPosition();
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}
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auto AudioDecoder::ProcessIdle() -> cpp::result<void, AudioProcessingError> {
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// Not used; we delay forever when waiting on IO.
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return {};
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}
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} // namespace audio
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